Atlas Creative Taxonomy
The system. Every creative Atlas produces follows this hierarchy. The AI agent selects the methodology per client, generates diverse concepts across the grid, and explains why each choice was made.
The hierarchy
Client Strategy (set once)
└─ Demographics / media targeting
└─ Personas (3-5 mindsets)
└─ Applicable human desires
└─ Market awareness level (Schwartz)
└─ Market sophistication level (Schwartz)
Creative Concept (one per cell in the grid)
= Persona × Angle × Offer × Visual Format
Execution (multiple per concept)
= Hook variant × Copy structure × Placement size
Step 1: Choose the methodology
The agent picks one based on the client's situation:
| System name | When to use | Core idea |
|---|---|---|
| Awareness Mapping | Competitive market, buyers at mixed stages (most reno clients) | Diagnose awareness + sophistication → message writes itself |
| Progress Mapping | Product hired for different reasons by different buyers | Find 3-5 "jobs" the client is hired for → each job = an angle |
| Offer Engineering | Weak offer capping performance, or new client with no data | Fix the value equation first, then wrap creative around it |
| Concept Grid | Established client, need volume and diversity | Persona × Angle matrix, produce one per cell |
| Gap Analysis | Client with existing ads, need to find what's missing | Tag all running ads by angle/persona/format → brief the gaps |
The agent states: *"For [client], I'm using [system] because [reason]."*
Step 2: Define the personas (3-5)
A persona is a mindset at the moment of seeing the ad, not a demographic.
For TodzTerior example:
- Just got keys — excited but overwhelmed, hasn't started looking
- Comparing quotes — has 2-3 quotes, can't tell which is real
- Burned before — had a bad experience or heard horror stories, trust is zero
- Budget-anxious — knows what they want but terrified of the cost
- Procrastinator — keys coming soon, hasn't done anything yet
Step 3: Select angles (one per entry point)
| # | Entry point | What it argues |
|---|---|---|
| 1 | Problem | Names a pain they already feel |
| 2 | Aspiration | Shows the outcome they want |
| 3 | Fear/Loss | What happens if they don't act |
| 4 | Social proof | Others like them chose this |
| 5 | Authority | An expert or credential endorses this |
| 6 | Identity | This is for people like you |
| 7 | Comparison | Why this, not that |
| 8 | Curiosity | An unexpected claim or reframe |
| 9 | Objection | Dismantles a reason not to act |
| 10 | Value/Offer | Direct financial argument |
A batch of 8 must use at least 4 entry points. Two creatives from the same entry point must target different personas.
Step 4: Build the concept grid
Problem Aspiration Fear Proof Identity Curiosity Objection Offer
Just got keys ● ● ●
Comparing ● ● ●
Burned ● ●
Budget ● ● ●
Procrastinator ● ● ●
Each ● = one concept brief. Pick 6-8 for a batch.
Step 5: Pick visual formats
For statics (Barry Hott native format thinking):
| Format | When to use |
|---|---|
| Bold text on photo | Problem, fear, curiosity hooks |
| Testimonial card | Social proof angles |
| Before/after split | Transformation, comparison |
| Stat/number card | Authority, proof, curiosity |
| Quote graphic | Identity, founder authority |
| Carousel | Multi-point comparison, process explanation |
| Offer card | Value/offer, direct response |
| Native/meme style | Curiosity, pattern interrupt |
Step 6: Write the copy
Each concept gets one copy brief containing:
- Persona mindset — what they're thinking right now
- Entry point — which of the 10 angles
- Single evidence — one proof point (not a list)
- Human desire — which desire drives this (tranquility, order, saving, etc.)
- Must not — what the copy cannot say
Copy structure follows the angle:
- Problem → PAS (Problem → Agitate → Solve)
- Aspiration → BAB (Before → After → Bridge)
- Fear → Loss framing → urgency
- Proof → Claim → Evidence → CTA
- Offer → Value stack → Price anchor → CTA
Step 7: Test using 3:2:2
Package 3 concepts × 2 primary texts × 2 headlines into DCT. Judge after 72 hours or 10-12 conversions. Winner = winning angle, not winning ad.
Step 8: Production cadence (60/30/10)
Weekly:
- 60% — iterations of proven winners (new hooks, new visuals)
- 30% — winning message in new formats (static → carousel, etc.)
- 10% — net-new concepts from untested grid cells
The Three-Slot Test (pre-production QA)
Every concept must declare:
- Mindset — what the viewer is thinking
- Evidence — one proof point
- Problem — in the viewer's own words
Two concepts sharing all three → kill one.