A
?
← Handbook

Atlas Creative Taxonomy

The system. Every creative Atlas produces follows this hierarchy. The AI agent selects the methodology per client, generates diverse concepts across the grid, and explains why each choice was made.


The hierarchy

Client Strategy (set once)
  └─ Demographics / media targeting
  └─ Personas (3-5 mindsets)
  └─ Applicable human desires
  └─ Market awareness level (Schwartz)
  └─ Market sophistication level (Schwartz)

Creative Concept (one per cell in the grid)
  = Persona × Angle × Offer × Visual Format

Execution (multiple per concept)
  = Hook variant × Copy structure × Placement size

Step 1: Choose the methodology

The agent picks one based on the client's situation:

System name When to use Core idea
Awareness MappingCompetitive market, buyers at mixed stages (most reno clients)Diagnose awareness + sophistication → message writes itself
Progress MappingProduct hired for different reasons by different buyersFind 3-5 "jobs" the client is hired for → each job = an angle
Offer EngineeringWeak offer capping performance, or new client with no dataFix the value equation first, then wrap creative around it
Concept GridEstablished client, need volume and diversityPersona × Angle matrix, produce one per cell
Gap AnalysisClient with existing ads, need to find what's missingTag all running ads by angle/persona/format → brief the gaps

The agent states: *"For [client], I'm using [system] because [reason]."*

Step 2: Define the personas (3-5)

A persona is a mindset at the moment of seeing the ad, not a demographic.

For TodzTerior example:

  1. Just got keys — excited but overwhelmed, hasn't started looking
  2. Comparing quotes — has 2-3 quotes, can't tell which is real
  3. Burned before — had a bad experience or heard horror stories, trust is zero
  4. Budget-anxious — knows what they want but terrified of the cost
  5. Procrastinator — keys coming soon, hasn't done anything yet

Step 3: Select angles (one per entry point)

# Entry point What it argues
1ProblemNames a pain they already feel
2AspirationShows the outcome they want
3Fear/LossWhat happens if they don't act
4Social proofOthers like them chose this
5AuthorityAn expert or credential endorses this
6IdentityThis is for people like you
7ComparisonWhy this, not that
8CuriosityAn unexpected claim or reframe
9ObjectionDismantles a reason not to act
10Value/OfferDirect financial argument

A batch of 8 must use at least 4 entry points. Two creatives from the same entry point must target different personas.

Step 4: Build the concept grid

              Problem  Aspiration  Fear  Proof  Identity  Curiosity  Objection  Offer
Just got keys    ●                  ●                        ●
Comparing        ●                        ●                             ●
Burned                                    ●       ●
Budget                   ●                                   ●                    ●
Procrastinator   ●                  ●                                   ●

Each ● = one concept brief. Pick 6-8 for a batch.

Step 5: Pick visual formats

For statics (Barry Hott native format thinking):

Format When to use
Bold text on photoProblem, fear, curiosity hooks
Testimonial cardSocial proof angles
Before/after splitTransformation, comparison
Stat/number cardAuthority, proof, curiosity
Quote graphicIdentity, founder authority
CarouselMulti-point comparison, process explanation
Offer cardValue/offer, direct response
Native/meme styleCuriosity, pattern interrupt

Step 6: Write the copy

Each concept gets one copy brief containing:

  1. Persona mindset — what they're thinking right now
  2. Entry point — which of the 10 angles
  3. Single evidence — one proof point (not a list)
  4. Human desire — which desire drives this (tranquility, order, saving, etc.)
  5. Must not — what the copy cannot say

Copy structure follows the angle:

  • Problem → PAS (Problem → Agitate → Solve)
  • Aspiration → BAB (Before → After → Bridge)
  • Fear → Loss framing → urgency
  • Proof → Claim → Evidence → CTA
  • Offer → Value stack → Price anchor → CTA

Step 7: Test using 3:2:2

Package 3 concepts × 2 primary texts × 2 headlines into DCT. Judge after 72 hours or 10-12 conversions. Winner = winning angle, not winning ad.

Step 8: Production cadence (60/30/10)

Weekly:

  • 60% — iterations of proven winners (new hooks, new visuals)
  • 30% — winning message in new formats (static → carousel, etc.)
  • 10% — net-new concepts from untested grid cells

The Three-Slot Test (pre-production QA)

Every concept must declare:

  1. Mindset — what the viewer is thinking
  2. Evidence — one proof point
  3. Problem — in the viewer's own words

Two concepts sharing all three → kill one.